A Closer Look at Collectible Card Gaming Culture

Over the last decade, the rise in popularity of many different trading and collectible card games, both physical and digital, has seen the genre explode within the global gaming community. In this post, we’ll take a closer look at the popular elements of this card gaming culture and its evolution of development.

Collectible Card Games (CCGs), also known as Trading Card Games (TCGs), are a type of card game that mixes strategic deck building elements with the features of trading cards and was traditionally played in a physical, tabletop format but more recently has gained widespread use in a digital, online and often mobile format.

CCGs are typically themed around fantasy or sci-fi genres. A player usually begins playing a CCG with a basic, pre-made starter deck. They are then able to earn, collect or buy more valuable and rare cards via booster packs and trading to augment their card library and build decks with stronger cards to battle with.

The basic gameplay involves two or more players taking turns in drawing and playing cards and attacking opponents. Players often use some form of a mana pool that is used to summon cards onto the battlefield. Often, there are card groups that stack with one another accordingly, giving them greater power and synergy. The final winner is determined as being the player left standing after an opponent’s health points have been reduced to zero.


The grand daddy of CCGs that may have inspired a large part of the entire CCG industry is Magic: The Gathering (also known as “Magic” or MTG). The game spawned from Dungeons & Dragons and was first developed and created in 1993.

Another early favorite that is still around is the Pokémon Trading Card Game (often referred to as PTCG or Pokémon TCG). This game eventually spawned Pokémon Go, a 2016 augmented reality mobile game where players could use their mobile devices with GPS to locate, capture, train and battle virtual creatures. Another successful CCG is Yu-Gi-Oh!.


While many of these earlier CCGs were played IRL with physical actual cards, the advent of the digital and internet age has seen an explosion in virtual/digital CCGs, or DCCGs – many of which can be played on handheld mobile devices or gaming consoles. One of the most popular of these digital CCGs would be Hearthstone by Blizzard Entertainment, and is based around characters and creatures developed within its World of Warcraft brand. Another popular example in this category would be Gwent: The Witcher Card Game, based around Andrzej Sapkowski’s The Witcher novels. A further example of a successful DCCG would be the Digimon Collectible Card Game.

The rise in popularity of DCCGs has seen a boom in esports for many of these types of games.


With the growth of blockchain, cryptocurrency and NFTs, the CCG universe has expanded further to include NFT-based CCGs. Blockchain technology is powering the future of gaming and allows players to trade, sell and lease their NFT card assets.

Many of these CCGs offer cards that are compatible with third-party marketplace platforms such as Open Sea, PeakMonsters and Monster Market and others, where they can be exchanged at market value.

Cards of Ethernity (CoE) brings you an experience of genuine competitive play-to-earn collectible card game within a world of decentralized digital ventures. At its core CoE is a blockchain-based game, which means that our players are able to trade and sell their cards freely, with the same level of ownership as if they had real, tangible cards.

The cards are introduced, bought and sold as non-fungible tokens (NFT) on the Multichain Network (Ethereum, Matic, BSC and Avalanche subnet).

The game currently features 150 collectible cards. All players can build and explore their card deck through an in-game collection browser. Players can gain new cards within a myriad of ways, such as:

    • purchasing NFT drop packs,
    • using GoE Tokens, exchanging,
    • trading or buying via in-game currency.

In-game cards, Adventurers and locations are created in our favourite dark fantasy setting. Players are free in their choice to play as anyone among a couple of dozens of Adventurers. The exact number of Adventurers is yet to be determined later, but still, everyone and each of them is complemented with his or her own specific Creatures, Spells and Relics. In addition, each Adventurer has its own unique ultimate trick, which tends to epitomize his or her key character traits and playstyle.

Every match, a new battle will take place on one of several distinguishable battlefields. Each battlefield has its own contribution to the general mood, environment and gameplay scenario. Collect your deck, pick the right Adventurer, get Sacred Relics in your possession, harness a wrathful beast.

Let the Ethernal Battle Begin!

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